Pencil-and-paper racing · since 1973

Brake before
the corner.

DotRace is the classic pencil-and-paper racing game, rebuilt as a racing telemetry console. Your car is a dot on a grid. Every move repeats your previous move — that is momentum — plus or minus one single square.

Come into the corner too fast and there is no legal move left. You are in the wall, and your race is over.

Free · plays in any browser · no account · no tracking · works offline
Ace CPU · Alpine circuit · one lap in 67 moves
One rule, three moves ahead

Momentum does the driving

  1. Repeat your last move. Whatever displacement you just made is applied again, automatically. That dot is where you are going, whether you like it or not.
  2. Then adjust by one square. You may add or subtract one square horizontally, vertically, or both — or leave it alone. That is your entire steering wheel, throttle and brake.
  3. Plan the corner early. At speed 5 you need three or four moves to slow down. Miss the braking point and the wall arrives before the steering does.
last dot you same move, again ± one square
The nine dots you may actually choose from
Where it comes from

A Swiss detour, Scientific American, and a child's drawing

This game is older than video games. Its exact origins are unknown, but it was already being played in Europe in the 1960s under names like Vector Rally, Vector Formula or Graph Racers.

It reached the wider world in January 1973, when Martin Gardner devoted his Mathematical Games column in Scientific American to it. Gardner had learned it from Jürg Nievergelt — a computer scientist born in Lucerne, then teaching at the University of Illinois, who had just picked the game up on a trip back to Switzerland. Nievergelt had been Swiss junior chess champion in 1957 and had written his ETH Zurich degree thesis on game theory; he would later return home to co-found the computer science department at ETH Zurich.

“A truly remarkable simulation of automobile racing.” Martin Gardner, Scientific American, January 1973 — who noted the game was “virtually unknown” in the United States

That summer Car and Driver picked it up too, calling its resemblance to real racing “almost supernatural”: enter a turn too fast and you spin; brake too early and you lose time getting back on the power.

Fifty years later, a child drew the same game on a sheet of squared paper — two cars, an outer line, an inner line, a start line and eight little arrows around each dot — and explained the rules to his father. DotRace is that drawing, with the dashboard it always deserved.

1960s

The game circulates in Europe on squared paper, under half a dozen different names.

Jan 1973

Martin Gardner publishes the rules in Scientific American (vol. 228, no. 1, pp. 108–115), crediting Jürg Nievergelt and his trip to Switzerland.

Aug 1973

Car and Driver calls the resemblance to real racing “almost supernatural”.

2010

Computer scientists prove that deciding who wins is computationally hard.

Today

Maths and physics teachers use it around the world to teach vectors and kinematics.

What is in it

Six circuits, an editor, and no assists if you want none

Six circuits

Ring, Bean and Serpentine to learn the momentum. Marina, Hairpin Pass and Alpine for long technical laps with switchbacks and fast esses.

Draw your own

Sketch the outer edge, the inner edge and the start line with your finger — exactly like on paper. Your track is saved for next time.

Two to four drivers

On one device, passing the phone around. Or race the computer at Rookie, Pro or Ace level. Everyone starts on the same row.

Expert mode

No landing dot, no legal moves, no guard rails. You read the grid yourself — and you are allowed to steer straight into the wall.

Racing telemetry

Speed trace per driver, momentum vector, lap progress, top speed, kerbs, and a start-light countdown.

Honest by design

No account, no network, no permissions, nothing collected. Under 100 kB. Works in flight mode.

The Marina circuit with two racing lines
Marina · two racing lines, move by move
Expert mode, no assists shown
Expert mode · nothing is drawn for you
DotRace on a phone, chase camera
On a phone
A circuit drawn by hand in the editor
Your own circuit
Get it

Free, everywhere

In your browser

Desktop, tablet or phone. Nothing to install. On iPhone, use Share → Add to Home Screen and it behaves like an app.

▶ Play now

Android soon

The same game as a native app: full screen, offline, no permissions at all. Coming to Google Play.

Play Store — soon

The single file

The whole game is one self-contained HTML file. Download it, keep it, play it on a plane in ten years.

↓ Download